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bf16 SafeTensor
Jetlisted.safetensors_00001_.safetensors
BF16, good balance • 3.9 GB
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License:
AnimaThe Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.
Built on NVIDIA Cosmos
Project Pygmalion
A vibrant Illustrious merge focused on expression.
About the Model
This is a merge I put together using Illustrious checkpoints.
(Waikitty's Model Basket, Indexed, MaturaNero, and Hassaku)
My main goal with this project was to fix the "blank stare" issue I was getting with other models (suggested by @zekses). I wanted to create something where the characters actually look expressive and "alive," rather than just standing there.
Style-wise, it sits somewhere between anime and western comics. You can expect bold outlines, vibrant colors, and very clean composition without needing a massive negative prompt.
Important: Tagging
Use standard quality tags instead:
masterpiece, best quality, very aesthetic, absudres
My Settings
I’ve found this specific setup works best to get the look in the sample images (like the Miku example).
Sampler:
DPM++ 3M SDE(ordpmpp_3m_sde_dynamic_etain ComfyUI)Scheduler:
Kl_optimalSteps: 35 (I prefer slightly higher steps for better detail)
CFG Scale: 5.0
Resolution: 896x1152 works great for portraits.
Prompting Tips
Framing: The tag
cowboy_shotis great for getting that "knees-to-head" framing I use in the examples.Style: Tags like
comic style,bold outlines, andvibranthelp bring out the model's specific look.

