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[Anima] Fallout Talking Head Style

29

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1 variant available

SafeTensor

132.24 MB

Verified:

Type
LoRA
Stats

58

29

42

Reviews
Published

Aug 19, 2026

Base Model

Anima

Training
Steps: 1,500
Epochs: 10
Hash
AutoV2
158145A6D3
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Uploads - 517

517

Followers - 4513

4.5K

Likes - 13404

13.4K

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Created on Civitai

License:

Anima

The Anima Model is licensed by CircleStone Labs LLC. Copyright CircleStone Labs LLC. IN NO EVENT SHALL CIRCLESTONE LABS LLC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

Built on NVIDIA Cosmos

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In the original two Fallout games important characters had busts custom made for them out of clay, which was then 3D scanned and rigged to create moving, prerendered, 3D portraits of them. Now in Anima.

Click here to see 70+ LoRAs otherwise hidden from my profile at the whims of credit card companies. You can help support making models like this by posting stuff you've made with it to the gallery using the "add post" button, that helps me earn back the training cost at no cost to you.

Tags: F_O_T_H, 3d, portrait
Seems to help a bit: Clay (Medium)
Possible negatives (or positives if that's what you're going for): Old, old woman, old man, mutant, monster, bad teeth, horror (theme) (last one was suggested by autotagger for The Master, some mutants, and Myron, and I couldn't disagree)
Interestingly named tag with 200 uses I found when making this (and used multiple times): corrugated galvanized iron sheet
Checkpoint: No idea for 3D in Anima. Suggestions?
Aspect Ratio: Square (or 4:3 if your generation method allows it)
For maximum effect: Save a copy as a low quality (20% quality or lower) jpeg to mirror the compressed originals.

Anima changes: Changed trigger, fixed a few mistags