Sign In

Werewolf FLUX LoRA

22
230
235
16
Verified:
SafeTensor
Type
LoRA
Stats
230
235
1k
Reviews
Published
Sep 4, 2024
Base Model
Flux.1 D
Training
Steps: 2,500
Epochs: 100
Usage Tips
Clip Skip: 1
Strength: 1
Trigger Words
werewolf
mouth open
eyes glowing color
fur is color texture
misty
forest
Hash
AutoV2
70A45C9DEE
The FLUX.1 [dev] Model is licensed by Black Forest Labs. Inc. under the FLUX.1 [dev] Non-Commercial License. Copyright Black Forest Labs. Inc.
IN NO EVENT SHALL BLACK FOREST LABS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH USE OF THIS MODEL.

This LoRA is designed to create an unstoppable werewolf that doesn’t lose fights. Silver bullets are useless against them, and they won’t care if you’re a 10-time world wrestling champion like The Rock—they’re going to devour you and forget about it by morning.

The werewolves vary in appearance, some with more pronounced neck hunches. The LoRA excels at altering fur color and texture, allowing for realistic and even unusual combinations like "a mix of gray and beige with a soft, fluffy texture," "thick grey fur," or "a matted mix of brown and gray." While it’s not perfect, most natural colors work well, and even some crazy ones might succeed occasionally.

Using "mouth open" is useful!

Eyes were trained to glow in a variety of colors mostly yellow, orange, yellow orange, and red. You can also prompt for the eye color without glowing, less common colors can be harder to achieve consistently.

The model also handles full moons in different sizes or none at all, and specifying the time of day, such as dawn, dusk, or night, helps. Terms like "moonlit" or "moonlight" are useful, especially when creating foggy scenes without a clear moon.

The idea for these Werewolfs came from a book series called Monster Hunter International (not related to the monster hunter game franchise). The irony is those books have the worst cover art but the writing is solid as far as ballistics and battles.

I've been working on this for a while I almost released it under SDXL and then I ended up developing it more. Flux helped me bring this to you so a big thank you to the developers.