Type | |
Stats | 58 31 6 |
Reviews | (6) |
Published | Oct 8, 2024 |
Base Model | |
Training | Steps: 9,000 Epochs: 12 |
Usage Tips | Strength: 0.5 |
Trigger Words | vending machine wrinkled_skin half-closed_eyes mature_male |
Hash | AutoV2 5CDBC3F7B1 |
Overview of the Role-Playing Game:
You are a special researcher working at a laboratory. In the lab, there is a mysterious vending machine that can serve any kind of drink! Today, you have the rare chance to use this vending machine to try drinks from all over the world, as well as mysterious liquids that only exist in dreams!
How to Play
Introducing the Vending Machine: First, use an empty cardboard box or carton to create a "vending machine." You can stick an English keyboard and a blue film to mimic underwater effects on the front. One person, either a friend or a family member, will act as the "security guard" to keep a close watch on the machine.
Placing an Order with a 50-Cent Coin: Create paper or plastic coins and use them as 50-cent coins. One by one, players insert the coins into the machine and type the name of their desired liquid on the keyboard. For example, they can come up with imaginative names like "Pseudowater" or "Extra Thick Peach Nectar" using their creativity.
Delivery in a Paper Cup! The ordered drink is "poured" from the vending machine into an "invisible magic paper cup." Of course, this isn't a real paper cup — just make a cup shape with your hands and pretend to "drink" from it. Afterward, the children can share how the drink felt. For example, "It was so sweet and cold!" or "The bubbles fizzed and were fun!".
Challenge with Special Liquids: Try ordering "unusual liquids" as well! For example, "Pan_Galactic Gargle Blaster" or "Perfect Drinking Water" can be fun choices. After "drinking" them, imagine how you feel or how it tasted, and present it to everyone using your imagination. You can even add special effects like, "Try drinking it, you'll fly!"
Rules
Only completely safe drinks come out of the vending machine.
You cannot order dangerous drinks like "Cup of Joe" or "Ball of Green Slime", as this is part of the game setting.
Take turns placing orders so that everyone can have fun.
After ordering a drink, everyone discusses how they felt and what kind of magical powers the drink might have.
Game Tips
This role-playing game is perfect for fostering children's creativity.
By thinking of new drinks and sharing them with friends, they can learn the joy of communication in a fun way.